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Metal Gear Solid Story Up to the Phantom Pain UPDATED

Metal Gear Solid Story Up to the Phantom Pain

Metal Gear Solid Five: The Phantom Pain

Metal Gear Solid V The Phantom Pain pc box.jpg

Release Date: 2015
Developer: Kojima Productions
Publisher: Konami
Series: Metal Gear
Platforms: PC
Xbox360
Xbox 1
Playstation 3
Playstation 4
Genre: Action-adventure, stealth

Metallic Gear Solid 5: The Phantom Pain is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first "episode" of the story, Metal Gear Solid Five: Ground Zeroes. Fix in 1984, a decade later on Metal Gear Solid: Peace Walker, the story begins subsequently the devastation of the erstwhile Mother Base of operations facility by a team from the mysterious Cipher system'due south strike unit of measurement, XOF. Big Boss has been in a coma for nine years and much has changed, only, enkindling as XOF assaults the hospital he is recovering in, he must come up with a programme to get his revenge on Cipher.

Besides every bit the singleplayer entrada, the game features an online competitive "FOB mode" where players tin can invade Forward Operating Bases belonging to each other and steal resources and troops. While it was non nowadays at launch, patches have as well added a new version of Metal Gear Online.

The following weapons appear in the video game Metal Gear Solid V: The Phantom Hurting.

For weapons relating to its sister game, see Metal Gear Solid V: Basis Zeroes.

Contents

  • 1 Overview
  • 2 Handguns
    • 2.1 "WU Silent Pistol"
    • 2.2 "AM D114 Pistol"
    • 2.3 "Burkov"
    • 2.4 "Geist P3"
    • 2.v "Uragan-v"
    • 2.6 "Tornado-6"
    • two.7 "Windurger S333/S362/S324LB"
    • 2.8 Leuchtpistole
  • 3 Submachine Guns
    • 3.ane "Sz.-336"
    • 3.2 "MACHT 37"
    • three.3 "Ze'ev"
    • 3.4 "G44-9"
  • 4 Shotguns
    • 4.1 "S1000 Shotgun"
    • 4.two Double-barrel shotgun
    • iv.3 Sawn-off Shotgun
    • 4.4 "Kabarga-83"
    • 4.5 "Bullhorn SG"
  • 5 Rifles
    • 5.1 "AM MRS-iv"
    • 5.2 "AM MRS-4R"
    • 5.iii Mare'southward Leg lever-activity rifle
    • 5.four "SVG-76"
    • 5.5 "SVG-76U"
    • v.vi "SVG-67U"
    • 5.vii "Un-ARC"
    • 5.eight "G44"
  • half dozen Sniper Rifles
    • 6.1 "AM MRS-71/73"
    • six.2 "Bambetov SV"
    • 6.iii "Brennan LRS-46"
    • 6.four "Serval AMR-7"
    • 6.5 "Broughton M-2000D"
    • 6.6 "Renov-ICKX SR"
  • 7 Motorcar Guns
    • 7.one "UN AAM"
    • vii.two "ALM 48"
    • 7.3 "LPG-61"
    • 7.4 "PG-76"
    • 7.5 "PG-67"
    • 7.half dozen "AM MRS-4LS"
    • 7.7 "Un-ARC-HB"
    • vii.8 "G44MG"
  • 8 Launchers
    • 8.ane "DGL103"
    • viii.two GP-25
    • viii.3 "Isando RGL-220"
    • 8.4 "Hail MGR-4"
    • 8.5 "CGM 25"
    • viii.half dozen "FB R-Launcher"
    • viii.seven "Grom-xi"
    • viii.8 "Honey Bee" / "Killer Bee"
  • nine Mounted Guns
    • ix.ane Shipunov 2A42
    • 9.2 Rheinmetall MK xx Rh 202
    • ix.3 M134 Minigun
    • 9.4 M61 Vulcan
    • 9.5 "VOL-GA K12"
    • nine.6 "HMG-3 Wingate"
    • ix.seven ZU-23
  • 10 Other
    • x.one M18A1 Claymore
    • 10.2 M67 Manus Grenade
    • 10.3 M18 Smoke Grenade
  • eleven Encounter As well

Overview

The Phantom Pain expands on the gameplay systems of Peace Walker, extending some and simplifying others. The game takes place in an Assassinator's Creed-style continuous open world rather than a series of short missions, with 2 master map hubs in Afghanistan and Africa (specifically an "Angola-Zaire edge region"). The loadout system is similar to that of Peace Walker, with the player graphic symbol just able to equip a small number of firearms at a time; similar Basis Zeroes it is further restricted past the three slots for firearms being set upwardly past grade, with two being main weapons (the player character'southward back and hip} and one a secondary weapon (their leg holster). Sniper rifles, automobile guns, shields and launchers go on the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. Additional non-firearm items tin can be equipped in one of two radial menus, one of which is for support weapons such as mines and grenades and the other for equipment. There is now likewise a "tool" category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and practise not need to be selected to be used.

Every bit before, the gameplay systems centre on a large offshore facility called "Female parent Base," this time a platform in the Seychelles, which is used equally justification for the various in-game systems. The player can recruit boosted troops for the new mercenary unit, "Diamond Dogs," past either accepting volunteers or using the rather comical "Fulton Recovery" mechanic to kidnap enemy soldiers by launching them into the sky using magic balloons, though these now require articulate air higher up the extraction target to be used unless the late-game "Wormhole Fulton" device has been researched. In addition, upgrades allow the Fulton device to be used to excerpt larger objects such as resource containers, emplaced weapons and vehicles.

While the player character is able to pick upward weapons used by enemies in the game world, this does not add them to the player's inventory permanently; to select new weapons from the loadout screen, they must be adult via the R&D section using points acquired by the Combat Team (likewise as numerous other ways). All weapons have a minimum level for at to the lowest degree one of the various Mother Base teams, before which they cannot be developed. Unlike Peace Walker, blueprints for weapons are generally only required to produce after versions, not to brainstorm development. Certain high-level weapons also require staff with specific skills be part of the R&D team.

Like Footing Zeroes, The Phantom Pain uses fictional "frankengun" hybrids for most of the actor-usable weaponry, much as Resident Evil 6 did. This appears to have been washed so that the game'south R&D tech tree could feature weapons which were clear upgrades to each other, and for parts commonality in the weapon customisation system. Weapons are sorted by a tree construction where similar weapons can be upgraded linearly (ranked from 1 to vi originally, now ane to 11), producing better guns of fundamentally the same type. Distinctly dissimilar types are typically offshoots with their own rank.

Resource management is more complex, with the money-substitute Gross Armed forces Production (GMP) points being augmented by physical resources such as metals and fuel which must be gathered, and plants which must be found in the game earth. Resources can be plant in processed or unprocessed states; processed cloth is added to Female parent Base's current stockpile, while unprocessed fabric (found equally big shipping containers) must exist candy kickoff by the Base Development department, which also generates further unprocessed resources at regular intervals. The ammunition manufacturing system in Peace Walker (which manufactured ammo then chop-chop that running out was never an upshot) is replaced with a arrangement of charging the player for equipping weapons as well as researching them; all weapons cost GMP to equip, while high-end weapons require additional resource likewise. For instance, a rocket launcher may require fuel resources, or a tranquilizer gun a specific amount of soporific digitalis plants.

Side-missions now all take place in the game world; equally earlier these include vehicle battles, though these are now battles confronting regular tanks and infantry rather than protracted endurance matches with battleship-strength super-vehicles supported past unabridged platoons. Presumably considering it would be hard to allow the histrion to employ them in the open globe, it is no longer possible to capture helicopters. As before, captured vehicles can be used in a side-mission boxing mode, though this mode ("Deployment") is more than restrictive than before, with very specific requirements on what combinations of units can be used for each battle, some requiring the use of a item vehicle but otherwise non allowing them to be used at all. As before, the rewards in this mode utilise a random drop mechanic, just generally if a blueprint is one of the rewards its drib rate will be 100%.

At whatsoever time in the game world, the player can use the support function to request armament supplies, new weapons or equipment, or an entire pre-gear up loadout. Unlike Peace Walker, it is also possible to request vehicles be dropped as support, including tanks. The player tin also select 1 of several "buddy" characters to help them, and switch betwixt them using the back up system.

Weapon customisation is non initially available and requires recovering a "legendary gunsmith," found in a mission unlocked about a fifth of the way through the game. Following this, whatsoever parts on weapons the role player has researched can exist swapped between them, with restrictions based on the class of weapon involved and whether it has fixed parts or the right zipper points. Underbarrel weapons must be researched every bit separate standalones which have the relevant power; they can so be attached to a gun with an appropriate mounting point.

Suppressors nonetheless piece of work similarly to Peace Walker with a weapon simply getting one suppressor which will wearable out over time; this can now be manually detached to save its lifespan, however. The suppressor will automatically detach with a loud snapping sound when it wears out; information technology tin be restored by finding (very rare) suppressor pickups in the game world, or by calling for a support drop which volition include suppressors for all weapons that have them. In that location are iii possible grades of suppressor durability, with the normal two "low" and "medium," higher-level weapons allowing employ of the latter. A scattering of weapons have level three suppressors that do non degrade.

Initally the weapon tech trees stopped at Rank 6 for all weapons; patches take since added weapons at the final 2 tiers. Several Rank nine weapons were added on December 17th 2015. Later patches introduced even higher level weapons: as of April 2017, some weapons get upwards to level eleven.

Handguns

"WU Silent Pistol"

The "WU Silent Pistol" [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor and "ghost band" sight is simply attainable at level 5, and earlier versions without information technology heavily resemble the AMC Auto Mag Pistol with the addition of a polymer frame and tritium glow-in-the-night nighttime sights. The gun is the equivalent of the M9 from MGS2, Mk.22 Modern 0 featured in MGS3, Portable Ops & Peace Walker, and the Ruger Mk. II from MGS4, and every bit in those games is manually operated. A lethal version is available, though the weapon retains its slide-lock mechanism and therefore does not fire in semi-auto. An unsuppressed, golden version is available with the Collector's Edition of the game. It is also possible to develop a lethal version.

High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)

WU Silent Pistol, Lv 1.

WU Silent Pistol, Lv 2.

WU Silent Pistol, Lv 3.

WU Silent Pistol, Lv 4.

WU Silent Pistol, Lv 5. Note the "ghost ring" rear sight.

Big Boss holds a level 4 WU silent pistol with a combined flashlight / laser module as he departs on his latest adventure.

A render of the Collector'south Edition golden WU Silent Pistol.

"AM D114 Pistol"

The "AM D114 Pistol" [Arms Material Delta-114 Gainsay Pistol] is the game'due south substitute for the Colt M1911A1, that has been featured throughout the MGS series, starting with 2004'south Metal Gear Solid 3: Snake Eater. Aesthetically, it appears to be inspired past the CZ 75, Browning How-do-you-do-Power, and Smith & Wesson Model 39 - while it ultimately ends up looking a lot similar a FÉG Model 45 ACK/GKK. The gun is chambered in .45 ACP, sports the slide inside the frame design of the CZ 75 and its derivatives, has BO-MAR style target sights, and a checky front strap. Unremarkably chambered in .45 ACP, the armor piercing-variants are chambered in 9mm.

EAA Witness (Early on production), the CZ-75 derivative that that's most like to the AM D114

FÉG Model 45 ACK/GKK, bears significant resemblance to in-game gun

The AM D114 Pistol, Lv i.

The AM D114 Pistol, Lv ii.

The AM D114 Pistol, Lv 3.

The AM D114 Pistol, Lv 4. Note the front cocking serrations.

The AM D114 Pistol, Lv v. Note the pistol carbine conversion kit similar to products such as the CAA Roni.

A pre-release epitome shows D-Walker fitted with what appears to exist a level 5 AM D114 fastened to one of its two manipulator arms.

The AM D114-nine long-barreled, armor-piercing conversion chambered in 9mm. Annotation the black finish, synthetic grips, and "ghost ring" rear sight.

The AM D114-45 long-barreled variant. Note the added compensator.

The MA D114 Pistol, ADAM-SKA Custom. A 24-hour interval One Edition exclusive.

The MA D114 Pistol, Water Pistol version.

Iron sights of the AM D114 in first-person view.

Serpent pointing the AM D114. Pretty much telling you to drop the "Sean Connery is well-nigh to shoot you!" jokes.

"Ishmael", after he clears and checks it, hands "Ahab" an unloaded AM D114. This is a good shot of the slide inside the frame design of the pistol.

"Ishmael" takes aim with his AM D114.

"Ishmael" firing his AM D114.

Large Boss searches a warehouse with his AM D114 drawn.

"Burkov"

Substitute for the Makarov PM pistol featured in previous installments. Information technology is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the Heckler & Koch P9S. A tranquilizer version can as well be adult, and is the offset semi-automatic tranquiliser handgun in the serial.

Makarov PM - 9x18mm Makarov

Heckler & Koch P9S - 9x19mm. Very similiar to in-game gun

The Burkov, Lv 1

The Burkov, Lv two

The Burkov, Lv 3

Big Boss reloading his Burkov.

"Geist P3"

A 9mm polymer-framed handgun substituting for the Glock 18 from MGS2 & 4. The Geist P3 appears to exist a hybrid of the Heckler & Koch USP and Springfield Armory XD pistols. Has the lowest touch on force compared to all other pistols, only has decent penetration and the highest rate of fire. Initially a semi-automatic similar the Glock 17, at level 3, a select fire switch is added to the frame, converting the Geist P3 into a three-circular burst motorcar pistol like the Beretta 93R. Course 6 adds a custom O-Ring barrel, which functions as a compensator and enables easier control. Geist means "Ghost" in German language.

Heckler & Koch USP - 9x19mm

Springfield Arsenal XD-9 Tactical - 9x19mm

The Geist P3 with a 17-circular magazine at level i.

At level 2, the Geist P3 is equipped with a tactical flashlight and 30-circular extended magazine resembling a Glock`due south 31-round extended mag.

The Geist P3 at level 3. Note the selector switch added to the frame; a design characteristic borrowed from the USP.

The Level 4 upgrade adds a multi-stack casket magazine.

"Uragan-five"

The "Uragan-5 Pistol" [BTS Instrument Design Agency Uragan-5 Pistol] is a 5-round revolver that uses both lethal and not-lethal shotgun rounds; rather ridiculously it is a 12 gauge, which would raise some questions nigh why anyone would want to burn down such a device more than than one time. It utilizes the depression bore half dozen-o-clock chamber design of Mateba revolvers, with the hexagonal cylinder blueprint of the Chiappa Rhinoceros series, and a break-action pattern similar to the MP-412 Rex. A break action design on such a weapon would be highly impractical, as the high power of shotgun shells would stress the frame immensely and probable harm it since break-action designs by necessity have weaker overall frames.

Visual blueprint aside, the weapon'due south concept (Russian made special-purpose shotshell revolver) appears to be taken from the KBP Design Agency's "Udar" development plan, its fruits being the U-94 and OTs-20 - even if they were chambered in a much more rational (and proprietary) 12.7mm/32ga short.

Mateba 2006M - .357 Magnum

Chiappa Rhino 40DS (iv" butt version) .357 Magnum

Standard Uragan-5.

Long-barreled version of the Uragan-5.

"Tornado-half-dozen"

The Tornado-half dozen is the weapon of pick for Revolver Ocelot in-game, replacing the Single Activeness Regular army he wielded in previous games. The Tornado-half dozen appears to be a altered model of the Uragan-5 (Uragan fifty-fifty means 'hurricane' in Russian, though the weapon is probably named after "Tornado" Yoshida, the mocap player for Ocelot's gun-twirling in MGS3).

Mateba 2006M - .357 Magnum

Quiet manages to fire half dozen shots from Ocelot's Tornado-vi through the rotor blades of a helicopter.

Ocelot dual-wielding Tornado-6s in the Metal Gear Online 3 trailer. For some reason, the chambers don't appear to be actually loaded.

Ocelot dual wielding his Tornado-6'southward in the latest Metallic Gear Online 3 trailer, finally giving u.s. a confirmation on the official name.

"Windurger S333/S362/S324LB"

A .44 calibre revolver with blueprint cues taken from the Dan Wesson revolvers, and Colt Python. It substitutes the Smith & Wesson Model 19 from Peace Walker. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version known as the S324LB is also available. In that location are three distinct variants; the standard S333 which tin can come in snub and standard barrel variants, the S362 which does slightly more impairment but is otherwise identical and the S324LB which is a long butt version.

Dan Wesson Model 15-VH - .357 Magnum

Colt Python with 4" Barrel and factory woods grips - .357 Magnum

The Windurger S333.

The Windurger S333SB - Snub Nosed.

The Windurger S324LB - Long-barreled.

Fe sights of the Windurger revolver in first-person view.

Leuchtpistole

The "Zorn Kampf Pistole" is a substitute for the G. Pistol from Peace Walker, and is more or less an unaltered Leuchtpistole (without even the white Z that identifies the Kampfpistole) fitted with a Sturmpistole indirect fire sight every bit in that game.

Leuchtpistole - 26.65mm

Upgrade tree for the Zorn Kampf, including a not-lethal variant. Given the low velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the light amplification by stimulated emission of radiation sight is sort of useless.

Submachine Guns

"Sz.-336"

The "Sz.-336 SMG" [Sodomka zbrojovka Type 336 Submachine Gun] returns from Metal Gear Solid: Basis Zeroes. It substitutes for the Sa. Vz.61 Skorpion featured in MGS3 and MGSPW. Similar nearly weapons in the game, it appears to be made upward of parts from diverse existent firearms, such as a hybrid receiver of the SA.23 SMG and Uzi, the Uzi's iron sights and the wire-stock and bolt of a Skorpion. In-game, it fires 7.65mm ammunition, a change from Ground Nada's version of the Sz.-336, which was chambered in 9mm.

Several XOF troopers are seen wielding information technology while storming the infirmary premises in the prologue of the game.

IMI Uzi with buttstock extended - 9x19mm

Sa. Vz. 61 Skorpion with ten round magazine and stock extended - .32 ACP

Cobra LDP, semi-car variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.

Sz.-336 levels ane-5.

A shot of the rapid-fire off-shoot of the Sz.-336, showing off a different wire stock, light amplification by stimulated emission of radiation aiming module, suppressor, and cherry dot sight. Also annotation the extended magazine.

A Zero operator takes aim with his Sz.-336.

"MACHT 37"

The "MACHT 37" [Maschinen Taktische Pistole 37] , is the game'south substitute for the MP5 featured in Peace Walker and some of the previous games. Westward German 9mm sub-machine gun, its blueprint is influenced by the likes of Walther MPL/K and Heckler & Koch MP5. Aesthetically it ends up looking a lot like the H&K MP2000 prototype (an attempted lower-cost MP5 replacement that was something of Heckler & Koch SMG refinement and basis for Heckler & Koch UMP).

A compact version called the MACHT 37K is also available. Both versions infringe design elements from the MP5 serial, such equally the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip zipper that resembles the vertical foregrip of the Heckler & Koch MP5K.

Experimental H&M MP2000 with suppressor fastened. The MP2000 was a further refinement of the SMG I and Ii. Had a even earlier prototype in 1987 that diameter uncanny resemblence to H&Chiliad UMP -9x19mm

Walther MPL with stock folded - 9x19mm

MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm

The MACHT 37 in game. Lv 1-three.

The shortened MACHT 37K.

The extended MACHT 37L. A folding MP5K-PDW fashion folding stock with cheek riser is an available option.

Iron sights of the MACHT 37 in beginning-person view.

The MACHT 37K "WEISS" from the Collector's Edition of the game. This MACHT really cannot exist adult in the standard research chain; the level 5 MACHT 37K has a foregrip mount.

"Ze'ev"

An Israeli 9mm machine pistol based heavily on the Micro Uzi with design elements from the Cobra LDP such equally the barrel jacket and front slope, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version is chosen the "Riot SMG" and features a suppressor based on the Sionics Two-Stage Sound Suppressor used by the MAC-10, and is loaded with condom bullets. Ze'ev means "wolf" in Hebrew.

IMI Micro Uzi with folding stock - 9x19mm

Cobra LDP, semi-automobile variant of SA.23 SMG using Uzi magazines.

Unsilenced model

Note the Russian PK-AS way cherry-red dot sight and the Israeli fashion mag holder on the very last model

The non-lethal Riot SMG.

"G44-9"

A 9mm conversion of the G44 rifle. The new barrel makes it look even more like to the FAMAS, though it also shows the Steyr AUG-like profile of the stock. Oddly, this weapon's mag part (called "ix-mag") has the same stats as the MACHT 37 mag but gives a much larger pool of reserve armament.

Airsoft FAMAS SV (Tokyo Marui AEG version of the G1) - (faux) five.56x45mm NATO

Steyr AUG Para - 9x19mm

Upgrade tree for the "G44-9".

Shotguns

"S1000 Shotgun"

Naked Snake uses the fictional "S1000 Shotgun", modeled after the Remington 870 with an extended forend resembling that of the Heckler & Koch FABARM FP6 while on Ocelot's white equus caballus (yep, a white horse), against a fiery apparition resembling Colonel Volgin on an as peppery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and afterward becomes magazine-fed and gains a suppressor which appears to be modelled later a shotgun burglarize grenade launching cup, while other branches of the tech tree include a 6-round version with an extended butt and magazine tube and a 3-round "shorty" version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the M26 MASS.

Remington 870 - 12 Judge

The S1000, Lvls ane-four. The slug version is the same but never gets a detachable magazine, and the air shock version has a unique scope mount with a raised rail.

Extended magazine tube version.

S1000 shorty version. The lower variant looks like a Benelli M3 Shorty.

Big Boss firing a Remington 870 at a peppery bogeyman of Volgin. While a bit difficult to run into the 870 style magazine cap is visible confirming its identity.

Big Boss racks the pump activity of his S1000 one handed.

Straight-pull commodities-action S1000 shotgun mounted under a custom MRS-four. Note the Soviet magazine; the game treats Soviet and STANAG five.56mm magazines as interchangeable.

Double-butt shotgun

The Rasp shotgun is a single-trigger 12 Gauge Double Barreled Shotgun of indeterminate model much like the "Twin Barrel" from prior games, which tin be adult into a ludicrous variety of different configurations including: a sawed-off version, long barrels, variants that tin can equip scopes and side mounts and models designed to fire slugs and less-lethal "air shock" rounds.

Stoeger/IGA Double-decker Gun Supreme Blue with Stainless Receiver - 12 gauge

The upgrade levels adhere high-tech gizmos to ye olde coachgun.

The same upgrades for the longer-barreled variant.

Sawn-off Shotgun

A gold-plated version of the game's "Rasp SBS" is a pre-order bonus. A normal version of the weapon can as well be developed as office of the Rasp shotgun'southward tech tree.

Remington Spartan Sawed Off shotgun - 12 estimate

The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't "cool" enough.

An interestingly-configured sawed-off Rasp mounted under a UN-ARC rifle. Unless the gun was using slugs (which is non an option for the underbarrel variant), the spread of shot would probably stand up a reasonable hazard of taking the end off the suppressor if a real gun was configured this manner.

A golden version of the RASP SBS from the pre-ordered edition.

"Kabarga-83"

A semi-automatic shotgun based off of the Vepr-12. It is presumably the games' equivalent to the Saiga 12 featured in Metallic Gear Solid 4.

Molot Vepr-12 - 12 gauge

The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum magazine.

"Bullhorn SG"

A bullpup pump-activeness shotgun based on the Mossberg 590 Bullpup from the 1980's, with pattern elements from the Kel-Tec KSG such equally the stock and flat-acme. Holds 8 shells in a tube magazine.

Mossberg 590 Bullpup with xx" barrel and extended tube - 12 estimate

Kel-Tec KSG with RIS Foregrip.

Tppkel.jpg

Rifles

"AM MRS-4"

The FAL-style rifle known as the "MRS-4", returns from Metal Gear Solid: Ground Zeroes. It is part of the fictional AM-69 rifle series in the game (now seemingly inverse to MRS burglarize series), and draws design influences from the Beretta SCP-70/90, the Imbel MD 97, the FN FNC, the SR 88, the Daewoo K2, and the Gwinn Firearms Bushmaster Rifle, standing in for a AR-fifteen-style carbine or FN FNC. It features a FN Para manner stock, FAL-manner side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.

When an optic is selected, it is mounted to a riser, resembling a Beretta SCP-70/90 conveying handle. A level 1 MRS-4 with no mods is one of the "designated" weapons for the histrion character during cutscenes, even if they are non actually carrying i.

Imbel MD 97 - 5.56x45mm NATO

Beretta SCP-70/90 with stock folded. SCP version (Special Carabine Paratroopers) is used by Paratroopers. - 5.56x45mm NATO

The AM MRS-4, Lvls 2-five.

Diamond Dogs describe their MRS-4s on Repose

Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.

Big Boss raises his MRS-four while engaging a plastic saucepan.

A kid soldier takes Big Boss' MRS-4 and levels it at Miller later on Miller strikes him with his crutch.

Gold MRS-4 just obtainable with the Collector's Edition of the game. Note the solid stock.

"AM MRS-4R"

The SAR-80 fashion "AM-69" from Metallic Gear Solid: Basis Zeroes is renamed the "AM MRS-4R" in Phantom Pain. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-four (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the FN FAL such as the long hand baby-sit with three vent holes, Daewoo K2, and the SAR-fourscore to which they virtually closely resemble. Equipping an optic mounts it to a riser just in forepart of the rear sight, making it resemble an M16A2 carrying handle with top rails mount.

SAR-80 - v.56x45mm NATO

Colt M16A2 Rifle - 5.56x45mm. Select Burn down rifle (Prophylactic/Semi/3 circular Burst Only).

Development levels 1, two, and three. Annotation the FN FAL handguard. After equipping optics, the MRS-4R heavily resembles the M16A2; the level three version having the most uncanny resemblance downward to the front sight/gas block.

The suppressed MRS-4R with Snake while sneaking around Transitional islamic state of afghanistan.

South African Private Forcefulness with MRS-4R

Mare's Leg lever-action rifle

Skull Confront continues to comport his "Mare's Leg" lever-action burglarize from Footing Zeroes in The Phantom Pain; it appears to be based on a lever-activeness Winchester burglarize, and is not usable in gameplay.

It is however, shortly usable in an interactive cutscene with Skullface when he drops the gun, where Big Dominate somehow shoots a k full of 10 rounds before its emptied without whatsoever indication he reloaded, an unlikely capacity for a cut-downward rifle this curt.

A Mare's Leg cutting down from a Winchester Model 1873 rifle with octagonal butt. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester burglarize was cut down for the film Wild Wild West (1999) and was the screen used gun by Will Smith in the movie.

Skullface's sawed-off lever-action gun. Note the grip appears to be fabricated from bone.

Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.

Big Boss uses Skullface's weapon. He also flip-cocks it during this sequence.

"SVG-76"

[Gryzov Assail Burglarize 76] . Chambered in five.56mm, the SVG rifle series is a fictionalized substitute for the AK-74, though chambered in 5.56mm instead of 5.45mm (giving it a resemblance to the AK-101 in that regard). The weapon itself is heavily modeled afterward the Norinco Type 81 with its long, sleek receiver and triangular receiver embrace with the balklite magazines and receiver embrace ribbing of the AK-74. Its handguard also appears to be modeled after the AEK-series i. The "76" designation suggests that it was adopted by the Soviets in 1976, much similar how the AK-74 was adopted in 1974; the fact that the AK-47-similar version is called SVG-67 suggests it took the Soviets a remarkably long time to issue an assault rifle in the game's universe, despite an AK-47 type rifle appearing in MGS3 in 1964. Strangely, equally the role player progresses in the game, Soviet soldiers instead switch to carrying the SVG-67 rifle and the 76 becomes far rarer.

The name appears to have been derived from that of the SVT-40 (SVT = "Samozaryadnaya Vintovka Tokareva," "self-loading rifle of Tokarev"), substituting the fictional designer Gryzov for Tokarev. This is a little odd since it is a designation that would normally be used to depict a semi-automatic burglarize, lacking the "avtomat" ("automatic device") label used by the real-life AK series. Though it is possible to imagine reasons for this, no reason for information technology is given by the game. In before versions of the game, the Evolution menu incorrectly referred to the rifle as "Gryzov Assault Burglarize 77". The mistake has since been patched.

AK-74 - v.45x39mm

Norinco Type 81 - 7.62x39mm

An unmodified SVG-76 at level one. This version is fitted with a Tabuk-mode flash hider and a solid stock.

Iron sights of the SVG-76 in outset-person view.

AKS-74 with Bakelite magazine - 5.45x39mm

The Lvl ii version brings the SVG's silhouette more into line with the real weapon. The gun also gets a KRUM-fashion cage brake and a AKS-74-style skeletal stock.

The SVG-76, Lv 3-5.

The SVG-67 is an upgrade that swaps the caliber from 5.56mm to seven.62mm and then information technology can stand up in for the AK-47, though the only changes to the model are a more advisable mag, the rear sight from an AKS-74u, and a more than conventional AK ribbed dust encompass.

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"SVG-76U"

A shortened carbine version of the SVG-76 is available. Chosen the "SVG-76U", it takes the function of the AKS-74U featured in Metal Gear Solid two, but features a longer gas block and folding stock from the AMD-65.

AKS-74U - 5.45x39mm

Hungarian AMD-65 - 7.62x39mm

SVG-76U, Lv ane-three.

"SVG-67U"

A shortened carbine version of the SVG-67 is available every bit the "SVG-76U". Its name and appearance are based on the AKMSU, but features a longer gas cake and folding stock from the AMD-65. Like the SVG-76U standing in for MGS2'southward AKS-74U, the SVG-67U stands in for the AMD-65 featured in MGS3 and Peace Walker.

AKMSU Krinkov - 7.62x39mm

Hungarian AMD-65 - vii.62x39mm

The upgrade tree for the SVG-76U. Note the shorter gas block on after upgrades, which makes the gun more similar to the AKMSU in profile

"United nations-ARC"

[United nations Automated Rifle for Gainsay] . The credible ubiquitous battle rifle of the game, its blueprint is influenced mainly by the FN FAL (stock and grip, apparent in the non-lethal version shown in ane of 2015 gameplay demos), SIG SG 542 (charging handle on ejection port), and G3-esque diopter sights and mag well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Confront's men) are seen with a UN-ARC(s) with stocks similiar to the SIG SG 550. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a lite machine gun version.

Israeli FAL "Romat" with Wooden Furniture - notice stock and grip

SIG SG 542 - notice charging handle on ejection port

Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO

UN-ARC as is appears in The Phantom Hurting. Lvls one - iv. The magazine bears resemblance to the mag of the Howa Type 64 rifle.

XOF troops take a staredown with Big Dominate. They take SIG SG 550 type stocks.

A XOF commando on guard duty. Some other shot of the SG 550-based stock.

Short-barreled version "ARC PT" or "Paratrooper" with SIG-style stocks, similar to what the XOF were wielding.

Loadout screen showing the nonlethal variant of the United nations-ARC burglarize.

The UN-ARC-NL non-lethal variant and its upgrades.

"G44"

An advanced bullpup rifle with an in-congenital scope, based on various bullpup rifles from the 80s. Information technology supplants the G11 and Steyr AUG featured in Metallic Gear Solid: Peace Walker, and the FAMAS featured in Metal Gear Solid. In-game, the G44 is an advanced rifle used simply past the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it i-handed.

Visually, the G44 consists of the trigger-unit of measurement and pistol grip of the Heckler & Koch G11, the comport handle similar to the FAMAS, and the stock and magazine layout of the Steyr AUG.

Heckler & Koch G11 K1 - four.73x33mm

Steyr AUG - Austrian Army Version - 5.56x45mm

Airsoft FAMAS SV (Tokyo Marui AEG version of the G1) - (simulated) 5.56x45mm NATO

Upgrade tree of the standard G44. The vented handguard is loosely based on the SA80's.

Short-barreled version.

Sniper Rifles

"AM MRS-71/73"

A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the Heckler & Koch PSG-1 from MGS1 & ii and is modeled heavily on the Heckler & Koch MSG90 with the heavy barrel from the former. The MRS-71 is a vii.62mm variant, while the higher-level MRS-73 is a five.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a mag labelled as .308.

Heckler & Koch MSG90 - 7.62x51mm NATO

The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the "MRS" series of rifles.

5.56 version.

Tranquiliser version. Unlike the Riot SMG and United nations-ARC-NL, the weapon only has a minor blue stripe on the magazine; the magazine is the only part that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are not stock-still similar the aforementioned guns.

"Bambetov SV"

A fictional Russian semiautomatic rifle based on the FPK / PSL Sniper Burglarize with some design elements taken from the SIG SG 550 SR. The weapon'south quotient is treated oddly; it is described as a vii.62mm in the options, simply its eight-circular magazine is listed every bit .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle burglarize magazines (which tin can also be used by sniper rifles) are listed as vii.62mm. The ".308" caliber has a huge boost in penetration simply much lower overall armament chapters.

Romanaian FPK/PSL sniper rifle - 7.62x54mm R

SIG SG 550 SR - 5.56x45mm NATO

Bambetov SV upgrade tree. Note that there is no gap between the magazine and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style one-piece handguard. Level 3 swaps the wooden furniture with synthetic furniture, making it resemble the more than modern Dragunov variants and making it one of only two sniper rifles able to use underbarrel weapons.

First person view of the Bambetov SV.

"Brennan LRS-46"

A fictional bolt-action .50 quotient sniper modeled afterward the Accuracy International AW50, merely with a much bulkier handguard.

The Sniper Quiet utilize a more powerful customized variant called the "Sinful Butterfly".

Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG

The upgrade tree for the LRS-46. lvl 3 fits a muzzle brake equipped suppressor.

"Serval AMR-seven"

A branch off the "Brennan LRS-46" development line is a semi-automatic version called the "Serval AMR-seven," which appears to be principally based on the Gepard GM6 Lynx (which it is rather transparently named afterwards, servals being a medium-sized wild cat species) and Mechem NTW-twenty.

Gepard M6 Lynx - .50 BMG

Mechem NTW-20 - 20x83.5 mm MG151

"Serval AMR-7." The weapon splits off the Brennan rifle evolution line and has only ii levels: Form 5 and Grade 7. It comes by default with a v-round magazine, but the magazine guide is conspicuously designed for a 10-rounder; in the base game, this could only be fitted if the terminal Brennan sniper rifle had been researched. The Rank 7 version released later has the 10-circular mag part by default.

"Broughton M-2000D"

A bolt action rifle chambered in 7.62mm, that has elements from "early Cold-War Sniper Rifles" similar Winchester Model 70 and Remington Model 700 - featured in Ground Zeroes. In The Phantom Pain, information technology can be equipped with a more mod chassis, resembling that of the PGM sniper burglarize series.

Remington Model 700/M40 USMC sniper rifle - 7.62x51mm NATO

PGM Ultima Ratio Commando - 7.62x51mm NATO

The M-2000D, Lvls 1-three. Levels 4 and 5 practise non alter the weapon's appearance.

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Snake with the Broughton G-2000D slung over his dorsum

Quiet takes aim with Large Dominate' M-2000D at an approaching fighter jet.

"Renov-ICKX SR"

A bolt-action rifle chambered in 7.62mm, this rifle appears to be based on a Czechoslovakian vz. 54 Sniper Rifle, which itself is a variation of the Mosin-Nagant Rifle, although the Renov's action is more Mauser than Mosin. Similar the Broughton M2000-D, it tin be placed in a more mod chassis, which some gun owners do to their Mosin-Nagants in real life; the chassis resembles that of the Blaser R93 Sniper Burglarize.

The beautiful silent sniper Quiet uses a unique "Renov-ICKX" as her weapon of selection with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different telescopic and mount system, slam pads on the magazines, and is fitted with a unique "Broughton" scope. She has 2 variants of the burglarize: a lethal variant known every bit the "Wicked Butterfly" and a non-lethal variant known equally the "Guilty Butterfly." Her non-lethal version is significantly more than powerful than the one available to the actor, beingness able to knock off soldiers' helmets, which none of the normal tranquillizer rifles are capable of doing. Her rifles as well have a light-green laser sight visible only to the player that indicates who she is targeting, subsequently she is recruited, replacing a carmine i used during her dominate battle.

The same version, fitted with a more sophisticated telescopic, is also used by the Skull snipers encountered in mission 28.

Vz. 54 Sniper Rifle - 7.62x54mm R

Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The burglarize is unremarkably outfitted with either a Parker & Hale or Harris Bipod.

The Renov-ICKX SR, Lvls 1-5.

Ophidian with the "Renov" slung over his back.

Quiet holds her signature "Renov".

Placidity holds her signature "Renov".

DD soldier "Flaming Buffalo" supervises Quiet securing their landing zone. Tranquillity's "Renov" is in a more modern chassis and has parts not available to the player.

Snapshot from TGS 2014 Gameplay demo. Tranquility nodding dorsum to the actor while on standby for orders.

A female Skull sniper materializes her custom "Renov" seemingly out of nothing into her hands, a feat repeated by the other Skulls with their own firearms, thanks to their control over their parasites and metal archaea infection. Given the number of references to Zone of the Enders in Phantom Pain, this is probably supposed to an homage to the aforementioned dimension-shifting "Vector Trap" technology seen in that game.

Machine Guns

"Un AAM"

The Un AAM [Un Modular Automatic Weapon] is a fictional LMG chambered in v.56mm based off of the FN Minimi and FN MAG. It replaces the Stoner 63 from Snake Eater and Peace Walker. Its never explained why the weapon is designated AAM instead of MAW, which would be more than logical for Modular Automatic Weapon. But it might be related to the fact that the name is in French like the real life counterpart MAG so "AAM" would mean "Arme Automatique Modulaire".

FN Minimi 1974 pre-production army trial model - 5.56x45mm

FN Mag 58 - vii.62x51mm NATO

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Serpent catches the African militant off guard and forces him to lay down his weapon. Even if information technology's obscured in shadows (and the image that's not the highest of quality), it should give somewhat an idea of the overall shape of the weapon.

From December 2014 MGO Trailer. The "UN AAM" carried on the back of a "player character".

Loadout screen from the post E3 2015 alternating gameplay footage.

"ALM 48"

[Aberdeen Lighter Machine Gun Type 48]. A possible reference to the Aberdeen Proving Ground facility. A GPMG chambered in 7.62mm. Obviously modeled off of the M60 Machine Gun from Peace Walker, simply with minor differences such as a boxier stock.

M60 - 7.62x51mm NATO

Note the M249-esque front sight and gas block. The upper shroud of the handguard is added at high levels as a "estrus sink," which, because Mechwarrior laws of physics are apparently in upshot, makes the gun burn faster.

M60E4 machine gun - 7.62x51mm NATO

A short-barreled variant of the ALM, which makes it resemble the M60E4 from Metal Gear Solid 4.

Fe sights of the ALM 48 in first-person view.

The ALM 48 on Big Dominate' back during the E3 2015 trailer.

"LPG-61"

The LPG-61 [Gryzov Light Automobile Gun-61] , is a fictional Russian GPMG heavily based off the PKM Machine Gun, a weapon previously used in Peace Walker, is often carried by Soviet troops in Afghanistan. The LPG-61 fires vii.62mm ammunition from a 150-round belt. Why information technology is referred to every bit LPG, and not PG as is standard Soviet naming conventions is never explained by the game.

PKM - 7.62x54mm R

Note the wooden handguard and Degtyarov fashion cage device.

Level two swaps the pocket-sized belt box for an RPD-manner drum.

Level iii swaps the drum for a more traditional PKM chugalug box.

Iron sights of the LPG-61 in outset-person view.

"PG-76"

The "PG-76" is the SVG burglarize series' equivalent of the RPK-74, though it is not named RPG-76, likely in order to avoid confusion with the RPG-seven rocket launcher.

RPK-74 calorie-free auto gun with 45-round box magazine - 5.45x39mm

Upgrade tree for the PG-76. The PG-76 has a drum mag in its upgrade tree (there were real-life experimental drum magazines for the AK-74, only technical difficulties left the AK-74 platform sticking to just box magazines).

"PG-67"

The "PG-67" is the SVG burglarize series' equivalent of the RPK featured in Peace Walker.

RPK Light Motorcar Gun with twoscore circular magazine - 7.62x39mm

Valmet M78 with Directly Stock and standard 40 circular Mag - 7.62x39mm

Upgrade tree of the PG-67. Also note the LPG stock.

"AM MRS-4LS"

The "MRS-4LS" is the AM rifle series' equivalent of the Diemaco/Colt Canada C7/C7A1 LSW with the addition of a RPK-fashion stock.

Diemaco C7A1 LSW/Filly Model 950 LMG with Parker & Hale bipod - 5.56x45mm

The upgrade tree for the MRS-4LS. Level 3 gives it a nice Beta C-Mag which unfortunately doesn't grant the weapon infinite ammo like the Patriot from MGS3. Also the extended box magazine has weld marks on it which means it was probably created by fusing two standard magazines together.

"Un-ARC-HB"

The low-cal-support variant of the Un-ARC, which is based on the heavy-butt FAL variants sometimes used as lite support weapons.

FN FALO (FN FAL 50.41) - 7.62x51mm NATO

L2A1 with 30-round magazine - 7.62x51mm NATO

Fictional LSW versions to give the UN-ARC a counterpart to the MRS, G44 and SVG LSW builds.

"G44MG"

An LSW version of the G44. The way the extended barrel protrudes from the shroud makes information technology more than reminiscent of the G11's magazine and fits the part of bullpup IARs such as the Steyr AUG HBAR, though the vented handguard of the height-level model makes it loosely resemble the L86 LSW of the SA80 serial.

Heckler & Koch G11 K1 - 4.73x33mm

Steyr AUG HBAR - 5.56x45mm

"G44MG" variants. Like the PG-76, the G44MG is incapable of using a pulsate (due to its bullpup nature) like the other LMG variants and is stuck with a forty-round extended STANAG magazine.

Launchers

"DGL103"

A break-action , unmarried-shot 40mm grenade launcher based on the HK79 with a stand-alone stock based on the KAC Stand-alone M203. The two master research chains are for an underbarrel version with high-level versions able to fire dissimilar ammo types (equally in Peace Walker, there is no switching of types, each instead being counted every bit a different type of gun) or a long-barrel standalone-simply variant which can later exist modified to burn RPGs (!), though in applied terms this just extends grenade range with no new effect for firing them.

Knights Armament Co. Stand Alone M203 Launcher Platform with Type ane Telescoping Stock - 40x46mm

Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm

Brusk "DGL103-SA" stand up-alone version. Different the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a unmarried-barreled weapon.

Long "DGL103-SA" stand up-alone version. Where the backblast will come from when this is upgraded to fire RPGs is a mystery.

Short "DGL103-SA" mounted under a Un-ARC NL less-lethal battle burglarize.

Flaming Buffalo reloads her underbarrel fume-launching DGL103 every bit she escapes from the highly dangerous confines of Mother Base's zoo, showing the intermission-open action.

GP-25

The "Fakel-46" grenade launcher is more or less exactly the same equally a GP-25 grenade launcher. One chain of research results in an underbarrel version and various new round types, while the other for the "Fakel G-33" results in progressively sillier multi-barrel models. While in that location is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an RG-6 grenade launcher with no barrel.

GP-25 grenade launcher

The "Fakel" grenade launcher in standalone configuration, with upgrades that add accessories even bigger than the barrel.

A double-barreled variant with the same absurd upgrades.

And an fifty-fifty more than ridiculous triple-barreled variant.

Looking around his helicopter, Large Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.

"Isando RGL-220"

A fictional 6-shot 40mm grenade launcher heavily based on the Russian RG-half dozen grenade launcher with pattern elements from the MGL-140 grenade launcher.

RG-vi / 6G30 grenade launcher - 40mm Caseless

Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm

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"Hail MGR-4"

A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds and a xx-circular pulsate magazine becomes bachelor at level 6. It comes with a computerised rangefinding telescopic (which appears to actually be an AN/PVS-10 sniper night optic with two extra bombardment covers added). Information technology is probably based on the non-bullpup GL module of early XM29 OICW variants (a precursor to the Heckler & Koch XM25 featured in Metal Gear Solid 4), with aspects of the image carbine version of the Howa Type 89 used in the Japan Basis Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The butt and handguard seems to be based on that of the Heckler & Koch CAWS seen in Peace Walker.

The highest-level version tin mount underbarrel accessories, simply only a foregrip; it is conceivable that a version which could exist built every bit an over / nether combination weapon was planned, though the afterward-added level eight version can nonetheless only apply a foregrip.

1995 side-by-side OICW prototype - 5.56x45mm & 20mm (?)

Heckler & Koch CAWS - 12 guess

Early 2007 mockup of the Howa Type 89 ACIES carbine - 5.56x45mm

MGSV-Hail-1.jpg

The huge daft magazine appears to be based on that of the Rheinmetall Hydra, a cocky-loading infantry launcher with a recoil-buffering system designed to allow it to fire more powerful medium-velocity 40mm grenades.

Tpphail3.jpg

"CGM 25"

A fictional launcher resembling a cross between the M47 Dragon and FGM-148 Javelin, the CGM (Cluster Guided Missile) launcher is a very videogamey dispensable multi-lock rocket launcher. Functioning as a sophisticated "cluster" missile launcher, it launches a unmarried missile that splits into up to eight separate projectiles, vastly increasing its harm potential.

M47 Dragon ATGM - 140mm

FGM-148 Javelin - 127mm

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"FB R-Launcher"

Returning from Metal Gear Solid: Ground Zeroes, the "FB R-Launcher" (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload fourth dimension is the slowest of any of the weapons in the game. In overall pattern and advent it resembles the Carl Gustav M4, having several features present on the M4 but not the M3, though interestingly it also a spotting rifle on its right side like a Mk 153 SMAW (though this has no in-game part). At its highest upgrade level information technology gains a Panzerschreck-mode blast shield which functions as a smaller version of the anarchism shield.

Carl Gustav M4 - 84x246mm R

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"Grom-eleven"

A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate stride between the Panzerschreck and Panzerfaust 3. At high levels, it gains a tandem charge warhead. Grom means "thunder" in Russian and other Slavic languages.

RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm

Panzerfaust iii with DM12A1 rocket and standard telescopic sight - 60mm

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"Honey Bee" / "Killer Bee"

During the mission "Where exercise the Bees Slumber?" the thespian character is tasked with retrieving a prototype MANPADS chosen "Beloved Bee" which is a hybrid of the FIM-43 Redeye and the M134 training set for the FIM-92 Stinger. The weapon's name, as well as being an obvious reference to The states Stingers existence sent to Transitional islamic state of afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to come across ultraviolet light. Mother Base can later develop their ain version, the "Killer Bee," though this requires a member of staff with the Missile Guidance Specialist skill.

FIM-43 Redeye - 70mm

Grooming Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm

Note that the "Killer Bee" has a box fitted near the rear of the launch tube: this is referenced from the performance indicator from the M134 training fix. The sight appears to be referenced from the current-production ITAS scope for the BGM-71 TOW.

Mounted Guns

Shipunov 2A42

A Shipunov 2A42 is mounted on the aforementioned fictional transport-configured Mi-28, now referred to equally "HP-48 Krokodil", seen in Metal Gear Solid: Ground Zeroes and on Soviet BTR-80 APCs (renamed "Zhuk BR-iii" for no obvious reason). "Krokodil" (Крокодил in Cyrillic, "Crocodile") is one of the nicknames for the Mi-24 "Hind" gunship, though as noted, the in-game helicopter bears more resemblance to an Mi-28.

Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm

A BTR-80 with a Shipunov 2A42 autocannon.

A BTR-80 with a 6-rail launcher for Katyusha rockets. Given the number of track, this is presumably supposed to be either a M-eight-half-dozen launcher with 82mm Thousand-eight rockets, or a half-dozen-One thousand-13 with 132mm M-xiii or Grand-20 rockets.

Rheinmetall MK twenty Rh 202

Mounted in a modified German Marder IFV turret on Western-supplied LAVs, renamed as "Stout IFV."

Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm

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M134 Minigun

A pair of M134 Miniguns with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the UTH-66 Blackfoot, callsign "Pequod" (Big Boss'due south transport helicopter and not especially subtle Moby Dick reference), the apparent purpose of which is to allow them to double as both door guns and frontwards-firing stock-still armament that allows "Pequod" to be called in as an ersatz gunship. A minigun tin besides be adult equally a master weapon for the "D-Walker" mech that Large Boss acquires partway through the story. Ammunition is stored in a big dark-green drum like to its configuration in Peace Walker.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.

The minigun is seen mounted on the sides of the UTH-66 Blackfoot. This helicopter appears to be based on the MH-60L DAP "Direct Activeness Penetrator" variant of the Blackhawk, though the long rod is actually a Fulton Recovery arm (!) rather than a refuelling probe. The rear weapon pylon placement hasn't been very well thought out, as the minigun arm mounts are inside the inner Hydra-70 rocket pods' line of fire.

"Kaz, the minigun is talking to me again."

Big Boss using the door mounted gun on the Blackfoot to light up an approaching fighter jet.

The unnamed Minigun on Large Boss' chopper during an infiltration op in Afghanistan.

Minigun mounted on D-Walker, basically a giant silly Metallic Gear Mk 2 with guns.

For comparison, the M134 from Peace Walker. The rectangular bar that links the grip to the rest of the weapon is a single polygon with no thickness, and so is invisible when viewed fully side-on.

M61 Vulcan

Returning from Ground Zeroes, M61 Vulcans in M167 VADS installations can be found in the Africa map; the game dubs these "M276 AA Gatling Gun."

M167 VADS (Vulcan Air Defence force System) - 20mm HE

While wandering around Mother Base of operations, Big Boss discovers one of the many VADS installations he has stolen is waiting for him.

"VOL-GA K12"

A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the DsHK.

DShKM on tripod - 12.7x108mm

An unnamed VOL-GA K12 turret inside a village used by Soviet troops.

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VOL-GA K12 mounted on the turret of a Soviet TT-77 "Nosorog" (носорог in Cyrillic, "Rhinoceros") master battle tank, which is based on a diversity of Russian tanks starting with the IS-iii (hull front) and including bits of almost all the T-serial tanks upward to 80.

"HMG-3 Wingate"

The "HMG-3 Wingate" is a stationary HMG mounted on a tripod and on US-supplied tanks and heavy LAVs. Its appearance is like to that of the Browning M2.

Browning M2HB - .50 BMG

HMG-3 mounted on a LAV fire support variant; the turret appears to exist based on that of the B1 Centauro.

HMG-3 mounted in front of the commander's hatch on an MB4A Magloader tank. The MB4A'southward turret is a hybrid of Cold War Western tank designs, being roughly equal parts Abrams, Leopard 2, Merkava and Challenger I, while the hull is generally Merkava-similar.

ZU-23

The Afghanistan map features Soviet AA guns called "Zhizdra-45s" based on the ZU-23.

ZU-23-2 - 23x152mm

Large Boss places a ZU-23-ii on his list of "things to steal today." Note that it is shown fitted with some kind of radar much like the VADS installation.

The ZU-23 shortly take its rightful place on the deck of Mother Base of operations as Big Dominate tests out R&D's new levitating riot shield technology.

Other

M18A1 Claymore

The M18A1 Claymore tin be adult; as ever in Metal Gear Solid information technology is incorrectly shown as proximity detonated. Some side ops are dedicated to disarming them, and later in the game minefields will start to appear on the approaches to enemy strongholds. A Deployment mission can be done to temporarily prevent them from spawning. As usual they testify up vivid if thermal goggles are used; likewise as this, D-Canis familiaris will automatically place mines if they are present, as will the Intelligence Department if their level is high enough.

Like in Peace Walker enemy Claymores are not disarmed and retrieved by crawling over them; instead, they must exist approached from the rear, whereupon an activity prompt will appear to pick them up. Presumably this has been retained because information technology is more realistic, since it is now possible to motion while prone and so crawling over them to pick them up equally in previous Metal Gear games would be an option.

The December 2015 update added a level 9 weapon using the Claymore model called the E-RB WH. Gen. This "wormhole generator" can exist placed anywhere by the role player and functions as a portable fast travel indicate when activated.

M18A1 Claymore mine

M67 Hand Grenade

M67 Manus Grenades can built at Motherbase.

M67 Frag Grenade

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M18 Smoke Grenade

M18 Smoke Grenades can be developed to be used past the player character; upgrades increase the duration of smoke and the number that tin be carried. They are likewise present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.

M18 smoke grenade - Green.

MSF soldiers carrying M18 smoke grenades on their flak jackets in the Basis Zeroes flashback.

Big Boss wanders how much longer he needs to listen to Skullface's sappy monologue.

See Also

Metal Gear series

Main Series Metal Gear Solid  •Metal Gear Solid 2: Sons of Freedom  •Metal Gear Solid iii: Ophidian Eater  •Metal Gear Solid 4: Guns of the Patriots  •Metal Gear Solid V (Ground Zeroes / Phantom Hurting )
Side Games Metal Gear Solid: Portable Ops  •Metal Gear Solid: Peace Walker  •Metal Gear Rising: Revengeance  •Metal Gear: Survive
Related Super Smash Bros. Ultimate

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Metal Gear Solid Story Up to the Phantom Pain UPDATED

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