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Metal Gear Rising Pc Lock on and Run Attack Not Working UPDATED

Metal Gear Rising Pc Lock on and Run Attack Not Working

2013 video game

2013 video game

Metallic Gear Ascent: Revengeance
Metal Gear Rising Revengeance box artwork.jpg
Programmer(s) PlatinumGames
Publisher(s) Konami Digital Entertainment
Manager(south) Kenji Saito
Producer(s)
  • Atsushi Inaba
  • Yuji Korekado
  • Kenichiro Imaizumi
Designer(due south)
  • Takahisa Taura
  • Junichi Oka
  • Takanori Satou
  • Taku Saito
  • Tomoyuki Hayashi
  • Akiteru Naka
Programmer(s) Tetsuro Noda
Artist(south)
  • Yoji Shinkawa
  • Chihoko Uchiyama
  • Nobuyoshi Nishimura
Writer(southward) Etsu Tamari
Composer(s) Jamie Christopherson
Serial Metal Gear
Platform(s)
  • PlayStation 3
  • Xbox 360
  • Microsoft Windows
  • Os X
  • Shield Android Television receiver
Release

Feb 19, 2013

  • PlayStation three, Xbox 360
    • NA: Feb 19, 2013
    • JP: Feb 21, 2013 (PS3)
    • EU: February 21, 2013
    • AU: February 26, 2013
    Microsoft Windows
    • WW: January 9, 2014
    OS X
    • WW: September 25, 2014
    Shield Android TV
    • WW: January seven, 2016
Genre(s) Action-take chances, hack and slash
Style(s) Single-player

Metallic Gear Rising: Revengeance [a] is a 2013 activeness hack and slash game adult by PlatinumGames and published by Konami Digital Entertainment. Released for the PlayStation 3, Xbox 360, and Microsoft Windows, it is a spin-off in the Metal Gear serial, and is set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, players control Raiden, a cyborg who confronts the private armed services company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are besides optional to reduce gainsay.

The game was originally beingness adult internally by Kojima Productions, who announced the game in 2009 nether the title of Metal Gear Solid: Rise. However, the squad met with difficulties in developing a game based on swordplay, and so executive producer Hideo Kojima postponed its development until a solution could be plant. The project resurfaced in belatedly 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent meaning changes in its play mechanics and storyline nether PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden'southward pattern.

Upon its worldwide release in February 2013, Metallic Gear Ascension: Revengeance was well-received by critics, existence praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game'due south focus on action, its soundtrack, and its boss fights; some criticism was directed at its photographic camera and the short length of the story mode. The game also enjoyed positive sales, with the PS3 and Steam versions selling an estimated full of more than 1.2 million copies. While those involved in the game's production accept expressed desire to develop a sequel, such prospects have yet to come to fruition due to the ongoing conflicts between Konami and Kojima Productions.

Gameplay [edit]

Raiden attacking an enemy in Blade Mode. The top-left bars point Raiden's health and remaining time in Blade Fashion. The mid-correct counter tallies the role player's number of hits.

Players assume control of Raiden, a katana-wielding cyborg. He is initially playable in his "Standard Body" course, which resembles the body used by Raiden in Metal Gear Solid 4, only with a more natural-looking face. The histrion tin can alter Raiden's appearance through alternative skins. Unlike previous titles in the Metal Gear serial, where players try non to be noticed past enemies, Rising is activity oriented, focusing on sword fighting and a sophisticated cutting arrangement to fight and defeat enemies. Although Raiden's master weapon is his high-frequency blade, he isn't restricted to just that as he tin can apply other replacement blades, sub-weapons or secondary weapons. Raiden can wield sub-weapons such as 2 kinds of rocket launchers, four kinds of grenades, the iconic paper-thin box, and a 3D photo frame.[1] [two] Otherwise, secondary weapons can only be obtained after defeating the game's bosses.[iii]

The game's cutting arrangement allows players to appoint in melee combat, likewise as to precisely slash enemies and objects at will along a geometrical plane using the "complimentary slicing" Blade Manner. Virtually whatsoever object in the game tin can be cut, including vehicles and enemies, though elements of the environment were intentionally express to structures such as pillars and walls to meliorate facilitate the game.[4] Inbound Blade Fashion produces a special targeting reticule in the form of a transparent blueish aeroplane which tin be rotated and moved, tracing orange lines beyond the surfaces of objects to signal exactly where they will be cutting; information technology tin also exist used to enter a bullet fourth dimension state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles earlier it hits the ground. These features can be employed strategically, for case disabling opponents, finding weak points and gaps in armor, severing support columns to plummet ceilings or walls onto enemies, deflecting enemy fire, or cut through objects to remove enemy comprehend.[5] [vi] All the same, inbound into Bract Mode reduces Raiden's free energy to the point that if dropped to a certain level, information technology cannot be used.[7] Throughout the story the player obtains the Ripper Mode, a land which enhances Raiden's power for a limited time facilitating the use of Blade Mode.[viii]

Raiden has the power to parry attacks fifty-fifty when his back is turned,[1] allowing him to counterattack enemies and perform multiple combos.[2] The player likewise has access to a stealth mode called "Ninja Run" which drastically increases Raiden's speed and allows him to climb certain areas. This allows him to strategically ambush an enemy rather than fighting caput to head.[ii] Another primal feature is chosen Zandatsu ( 斬奪 , lit. "cut and take"), and involves "cutting" through enemies and "taking" parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots.[5] [vi] [nine] This maneuver tin be employed when attacking an enemy during Blade Fashion and helps Raiden gain energy.[7] When completing a mission, the histrion volition exist rewarded with a specific number of points depending on their performance and will receive a grade, with the highest existence "S". These points let them to buy upgrades for Raiden's equipment.[ten]

The player can carry out reconnaissance using a visor. Through this, the thespian tin can verify the areas and proceed to the objective avoiding contact with enemies.[11] Hiding in a paper-thin box makes sneaking easier for Raiden.[12] Being spotted by an enemy triggers the "Alert Style", in which Raiden is assaulted by multiple enemies for a determined time.[13] The actor also gains aid from Bladewolf, a canine-like robot that gathers map information for Raiden.[fourteen]

Synopsis [edit]

Setting and characters [edit]

The events of Metallic Gear Ascension are gear up in the year 2018, four years afterward the events of Guns of the Patriots. The Patriots, a powerful shadow organization running the globe's war economic system, have been destroyed and Private Military machine Companies (PMC) have splintered into numerous factions. With the elimination of the Patriot-controlled nanomachine technology used to regulate soldiers' abilities, PMCs plough to advanced cyborg engineering science, creating durable superhuman soldiers.[15] The player controls Raiden, a old kid soldier turned into a cyborg that now works for the PMC Maverick Security Consulting, Inc.[15] [16] Raiden is supported past his Maverick colleagues, Russian pointman Boris Popov,[11] military machine advisor Kevin Washington, computer specialist Courtney Collins,[17] and cybernetics expert Wilhelm "Doktor" Voight.[18] Returning from Metal Gear Solid four is Sunny Emmerich, a kid prodigy and friend of Raiden working at Solis Infinite & Aeronautics.[19]

Rival PMC Desperado Enforcement LLC. serve equally the game'due south main antagonists; Desperado wants to destabilize peaceful nations and preserve conflict, allowing them to reap the financial rewards and technological advancements of the state of war economy. Desperado operative Samuel Rodrigues, too known as Jetstream Sam, serves as Raiden's rival with a conversation between the two in the first influencing Raiden.[20] Sam is a member of a squad of Desperado cyborg assassins named the "Winds of Devastation": Sundowner, Desperado's de facto leader, who wields "Bloodlust", machetes that combine in a large pincer, and who also has a set up of reactive armor shields connected to his body;[21] Mistral, the team's only female fellow member, whose frame can support multiple boosted arms, allowing her to wield her "50'Etranger" staff that she tin can employ as a whip or halberd;[22] and Monsoon, who uses dual sai chosen "Dystopia", tin can manipulate metal objects with magnetism, and tin can suspension apart his body into individual components while retaining control over each part through magnetism.[23] LQ-84i, later redesignated as Blade Wolf, is a state-of-the-art Bogus Intelligence (AI) housed inside a quadruped robot who serves initially as Raiden's Desperado-controlled enemy, only it is afterwards reprogrammed to assist Raiden and Maverick.[14] Additionally, a Colorado senator and potential Presidential candidate, Steven Armstrong, is involved in Desperado's activities.[24] An additional fellow member of the Winds of Devastation, Khamsin, appears as part of the Blade Wolf DLC campaign. The game is a spin-off that is "non part of the Metal Gear Solid serial", although series creator Hideo Kojima said it is a parallel continuation.[25]

Plot [edit]

While providing security detail in an unnamed African country for its prime government minister, N'Mani, Raiden and his team are attacked by rogue PMC Desperado. While Raiden fends off their forces, their leader Sundowner manages to kidnap N'Mani. Raiden attempts to pursue them, battling a Metal Gear RAY merely North'Man is executed by Sundowner. Sundowner's comrade, Jetstream Sam, fights and defeats Raiden in a duel. Boris's timely inflow saves him. Raiden collapses from his wounds just survives, and Doktor after gives him a new blackness cyborg armor which grants him much more power.[20]

Three weeks afterward, Raiden infiltrates the breakaway nation of Abkhazia after learning that Desperado is leading a armed forces coup in that location.[26] He plans to capture Andrey Dolzaev (Russian: Андрей Долзаев), an extremist leading the Abkhaz forces, to force Desperado into standing downwardly. Desperado anticipates the move and assigns a prototype AI designated LQ-84i to stop him. Raiden defeats LQ-84i in combat and subsequently has it rebuilt equally an ally, naming information technology Blade Wolf. He faces further opposition from Mistral, the commander of Desperado's forces in Abkhazia. Later Raiden kills Mistral in combat, Dolzaev commits suicide past blowing up an oil tank he is continuing on.[27] Bohemian assigns Raiden and Blade Wolf to investigate a research facility in Guadalajara, United mexican states. At that place, Raiden meets an orphan named George, who was brought to the facility to take his brain—along with the brains of several other orphans—surgically removed and shipped to the United states.[28] [29] He learns that Sundowner inspected the facility in the company of Senator Steven Armstrong, creating an alliance between Desperado and Globe Marshal, another PMC. They programme to condition the children's brains to become killers through VR preparation and place them inside cybernetic bodies to create new soldiers, similar to Raiden.[thirty] [31] Raiden rescues George and the unharvested orphans and takes them to Doktor.

Raiden promptly resigns and, with Blade Wolf at his side, he launches a one-human assault on World Align'southward headquarters in Denver, Colorado.[32] Though no longer employed past them, Maverick unofficially provides discreet support throughout. As he fights his way through the city's privatized police force forcefulness and Desperado soldiers, Raiden becomes conflicted over those he has killed. He begins regressing towards his aggressive child soldier persona, "Jack the Ripper", earlier finally embracing it when he encounters Sam and some other operative named Monsoon. He kills Monsoon and infiltrates World Marshal'southward headquarters before locating and killing Sundowner. There, he learns that Armstrong brought World Marshal and Desperado together to exploit Raiden's desire to avenge N'Mani's death. Armstrong used Desperado to distract Raiden while he carries out "Operation Tecumseh": a plan to assassinate the President of the Us during peace negotiations with Pakistan to ensure another war on terror.[33]

While Doktor recovers the children'south brains, Raiden seeks help from Solis Space & Aeronautics to reach Pakistan in time to finish Armstrong. He encounters Sam on the fashion and the pair engage in a final duel from which Raiden emerges victorious. At Solis, Sunny helps Raiden travel to Shabhazabad Air Base in Pakistan, where he is attacked past Metallic Gear EXCELSUS, a hexapedal tank piloted by Armstrong. He reveals that his truthful plan is killing Usa military personnel at the base, as this is enough to agitate the American people. Armstrong, with his connections to the PMCs, would win whatever subsequent election in a landslide. This would give him free rein to realize his vision of a survival of the fittest society, fighting and dying only for what they believe in.[34] Raiden destroys EXCELSUS but discovers that Armstrong has augmented himself with nanomachines that give him incredible strength and near-invulnerability, destroying Raiden's blade. Blade Wolf intervenes and gives Raiden Sam's sword, which allows him to kill Armstrong.[35]

In the epilogue, Bohemian receives blessing to create a new cyborg staffing firm, allowing them to shelter the orphans' brains and potentially requite them a chance at a better life, while George and Blade Wolf become live at Solis with Sunny. Although Desperado is defeated and the encephalon-taking operation defunct, World Marshal remains in business. Afterward, having contemplated Armstrong'southward last words, Raiden decides confronting rejoining Bohemian, having resolved to fight his ain war.

Development [edit]

As Metal Gear Solid: Rising [edit]

A promotional render of Metal Gear Solid: Rise

Later on Metal Gear Solid 4: Guns of the Patriots was released, Hideo Kojima started coming upwardly with ideas for some other Metal Gear game. The game was meant to feature The Boss and her comrades, the Cobra Unit of measurement, as main characters. However, the lack of experience from the younger staff in charge and the lack of involvement from Kojima resulted in this projection being scrapped. Afterwards, a member suggested turning it into a sidestory focused on Raiden since said character was featured in Guns of the Patriots and the staff agreed to develop Metal Gear Solid: Rising.[36] It was originally conceived to chronicle the serial of events that resulted in the transformation of Raiden into his cyborg ninja persona in Metal Gear Solid four.[v] [nine] Ascent would have taken place during a signal in the series' chronology at which Raiden had already begun his transformation into cyborg course, albeit with a unlike and somewhat more than crude advent from the one seen in Metal Gear Solid iv.[ix] [37]

The game was first hinted during Kojima's keynote presentation at the 2009 Game Developers Conference in San Francisco where the presentation's end showed "The Side by side MGS" with Raiden as a cyborg standing next to the title.[38] Prior to the announcements of the game, Kojima Productions featured a countdown timer on their website until the twenty-four hours that Ascension was announced. The serial' traditional tagline of "Tactical Espionage Action" was too altered to "Lightning Bolt Activity," a play on the fact that Raiden'due south proper name is Japanese for "thunder and lightning."[37] [39] The game was officially appear at E3 2009 at the Microsoft press briefing. A teaser trailer was released by Kojima, although he would be serving only as executive producer for the game, as all of his input was with Metal Gear Solid: Peace Walker.[40] The game was initially simply announced for the Xbox 360 but was later confirmed for the PS3 and Windows platforms.[41] Information technology would use a brand new game engine, rather than the Metal Gear Solid 4 engine.[42]

The game's original cover artwork was leaked on Xbox Live on June 10, iv days before E3 2010.[43] During Microsoft'south E3 press conference on June 14, Kojima introduced the game'southward original pb designer, Mineshi Kimura, who unveiled a new trailer which included cutscene and playing footage.[vi] The game'due south artistic producer, Shigenobu Matsuyama, and Kimura once more presented the trailer on June xvi during Konami'south E3 press conference, then took stage, further clarifying the game'south mechanic.[39] Concern had risen over the game's realistic depictions of human dismemberment during role player-controlled sequences, a difficult limit for Japan'due south Figurer Entertainment Rating Organisation, which may necessitate censorship in the domestic Japanese release of the game. As a consequence, the version of the E3 2010 trailer available for viewing on the game'south official Japanese website has had such scenes removed.[44]

Concept art on display at the Art of Yoji Shinkawa exhibit in 2011

Kimura stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there is a "certain virtue to only disabling your enemies instead of killing them."[five] While it was considered of import to requite the players freedom Matsuyama indicated that players would never be rewarded for killing human opponents, and that the game would be designed so that players would never be forced to practice so.[45] Specifically, the game's stealth elements would accept emphasized Raiden's considerable speed and agility through what Matsuyama describes as "hunting stealth." Dissimilar the stealth of previous titles, in which players remained subconscious and avoided combat, players in Rising would instead quickly stalk their enemies and use acrobatic maneuvers to stay out of sight while closing in. This ties in with the game's zan-datsu characteristic, allowing them to prey upon enemies to obtain weapons, items, and energy.[45] Kimura noted that he wanted Raiden to be able to movement like he did in the Metal Gear Solid iv trailers, and to show "the stealth of the sword, and the strength of not even losing to the gun, and the fright and power you have with this bract."[9]

At TGS 2010, Sony announced that the PS3 version of Metallic Gear Solid: Rising would be playable in 3D.[46] In January 2011, several pieces of concept art for Rising were displayed at Yoji Shinkawa's two-week showroom, The Art of Yoji Shinkawa, hosted past the Konami Fashion Store in Tokyo.[47] During belatedly 2011, it was appear over that Matsuyama had moved to a unlike segmentation within Konami and that Yuji Korekado had taken over as the game's lead producer.[48] Additionally, Kojima said Metal Gear Solid: Ascension is "moving forward"; Kojima had stated the game remains significantly different from existing Metal Gear games, although he has retained an chemical element of command over it and will not let it devious too far from the series' roots.[49] He advised fans to try it fifty-fifty though the game would not focus on stealth.[50]

Movement to PlatinumGames [edit]

Despite having thought out stories and scenarios for the game, Kojima Productions were finding it difficult to pattern the game around the cutting concept. The project was quietly cancelled in late 2010, and whilst Kojima had considered moving the projection to developers abroad, he felt that a Japanese programmer would be more suited to produce a ninja activeness game.[51] In early on 2011, Kojima met PlatinumGames' Atsushi Inaba who asked him about the state of Metallic Gear Solid: Rise and Kojima later requested them to work in the game.[52] This new version, titled Metallic Gear Rising: Revengeance, was starting time revealed via a trailer shown at the Fasten Video Game Awards on December 10, 2011.[53] [54] PlatinumGames requested a change of setting in club to take less restrictions in the creation of the game.[55] Shortly subsequently starting development, PlatinumGames discarded the stealth chemical element, with Kojima noting that the original staff did non find it fit with high speed activeness.[56] Withal, they were incorporated every bit Inaba found the original game system too "tiresome."[57] Creative person Yoji Shinkawa worked in the game only only to pattern Raiden,[58] while freelancer artist Kenichirou Yoshimura is the character designer whose objective is making his work fit with Shinkawa's fashion.

Model Serina Mochizuki promoting the game, still as Metal Gear Rising at Tokyo Game Bear witness 2012

The first trailer confirmed that Raiden would one time again exist voiced by Quinton Flynn, who had previously stated that Konami had not contacted him regarding the game.[60] The game's title was changed to Metal Gear Rising: Revengeance with "Revengeance" coming from Kojima Productions' want "to go revenge or vengeance on the original failed Metal Gear Solid: Ascension project" while the stating "Rising" represents Raiden'due south grapheme.[61] Kojima also confirmed Ascent would run at lx frames per 2d, a requirement he personally requested of PlatinumGames.[62] [63] The rewrite of the game's script took ii months for Kojima Productions to make, in dissimilarity to the original 1 which took ten months,[1] with the scriptwriter being Etsu Tamari.[16] Tamari oftentimes discussed with director Santo when the 2 studios had unlike opinions regarding the story.[55] The plot was written with the idea of being accessible to people who have not played previous Metal Gear games. There was likewise a demand to reduce the length of cutscenes so that information technology would balance the playing time. Withal, no office of the script was removed in the process.[20] Human soldiers were removed from the game to avoid censorship issues in Japan.[1]

Konami's Martin Scheider bodacious the game was "in safety hands" owing to the collaboration betwixt Metal Gear veteran Yuji Korekado and Inaba, the former supervising the game.[64] As in the original scrapped version Korekado stated that the staff's objective is to make Raiden'southward activity scenes from Metallic Gear Solid 4 playable.[16] Kojima Productions originally planned to release Metal Gear Rising: Revengeance in Japan without a Japanese voice localization but in August 2012, it was revealed the game would accept Japanese sound confirming new and returning actors.[65] The first Japanese language trailer was released shortly later.[66] Inaba had stated that the PS3 version would exist the lead platform. The decision was made in order to avoid a repeat of the performance issues that Bayonetta had on the console.[67]

The game was playable for the first fourth dimension in the E3 2012 during early June with Kojima having been involved on its making.[56] [68] In promoting the game, during April 2012 Konami sent a replica of Raiden'southward severed arm to various video game publications. The arm contained a small teaser from the game in the class of a alive-action scene.[69] [70] In post-obit weeks, the official Metal Gear Rising website started showing a longer version of the scene too every bit new ones.[71] Konami noticed people request multiple questions regarding these teasers to which they responded that answers would be delivered during E3. The teasers are meant to give a few hints regarding the game's plot and none of the footage is to be used in it.[72]

Music [edit]

The game's score was composed by Jamie Christopherson,[73] with additional music by Graeme Cornies, Brian Pickett, James Chapple, and David Kelly, and directed by Naoto Tanaka. As a issue of the game being focused on action rather than stealth like the previous Metal Gear games, the music has a different style. Manager Kenji Saito proposed the idea of heavy and fast music featuring lyrics to Kojima Productions. When the studio accustomed Saito's idea, the two developers started working together to brand the music.[74] Christopherson also contributed past writing thirteen vocal songs which includes electronic music.[75] The soundtrack features vocals past artists including John Bush, Tyson Yen, Free Dominguez, Jason C. Miller and Jimmy Gnecco with contributions past Logan Mader, former member of Car Head, Electronic Rock Musicians/Remixers The Maniac Agenda, and Ferry Corsten. A soundtrack featuring themes from the game was featured in the express edition.[76] Another soundtrack, titled Metal Gear Rising Revengeance Song Tracks, featuring 29 tracks, was released on February xx, 2013.[77]

Release [edit]

The demo version was initially released as a bonus included in the Zone of the Enders: HD Drove, which was released for the PlayStation 3 and Xbox 360 on October 30, 2012.[78] [79] A public demo of Metal Gear Rising: Revengeance was released in Japan on December 13, 2012 on the PlayStation Store.[80] [81] The North American demo was afterwards released on the Xbox Live Market place and PlayStation Store on January 22, 2013.[82] [83]

The full version was released in Due north America on February nineteen, 2013, and in Europe on February 21 for the PlayStation 3 and Xbox 360 consoles.[84] [85] Although it was too planned to be released for both consoles on February 21 in Australia, aircraft bug delayed information technology to February 26.[86] The game was released in Japan on February 21 for the PlayStation 3, with the Xbox 360 release cancelled.[84] While a Microsoft Windows version of Metal Gear Solid: Ascension was initially planned, release for this platform was put on hold.[87] Nonetheless, Kojima Productions said they would consider information technology after the release of the console versions.[88] The Microsoft Windows version was then announced in May 2013, and released on January nine, 2014.[89] [90] The PlayStation 3 version has been added to the library of PlayStation Plus subscribers in Nov 2013.[91]

In Japan, Konami released two collectors' editions. The first one, "Premium Parcel", contains an artbook by Yoji Shinkawa, and a soundtrack bundle. The second limited edition is the "Premium Package Special Edition" including all the contents from the other one with the addition of an action figure of Raiden.[92] The English language collector's edition features a soundtrack, a steel example and a lamp containing a pocket-sized-scale replica of Raiden'due south sword.[76] An sectional download edition titled the Ultimate Edition was released on the PlayStation Network on May 21, 2013.[93] This edition includes the full game, plus all the downloadable contents. The aforementioned version was released in stores with the label of Special Edition on December five, 2013 in Japan.[94]

The Microsoft Windows version was released on Jan nine, 2014.[95] The version briefly required online connection until a set up was issued on January 10, 2014. It was claimed that the requirement was an accidental bug.[96] The Microsoft Windows version has been region locked making the game unavailable in Republic of india and Nihon.[97] The game was briefly unavailable for buy in Ireland.[98] The game is also not available for purchase through Steam in Malaysia, only is available in disc format for the PlayStation three. The game also has region locked serials and cross-region gifting.[97] In March 2015, Metal Gear Rising: Revengeance was confirmed to be coming to the Nvidia Shield Console.[99] [100] In Jan 2017, the Bone X version of Revengeance became unplayable due to an issue with its DRM after Transgaming, who developed the port, went out of business organisation.[101]

Downloadable content [edit]

The downloadable content for Ascension consists of five cyborg body types for Raiden, a gear up of VR Missions, and ii story-based campaigns starring a unlike graphic symbol each.[102] The DLC armors were bachelor as pre-guild incentives through different participating retailers that varied between region. The VR Missions prepare and bonus campaigns were fabricated available during the months following the game'southward release. All the downloadable content has since been fabricated bachelor for general users on PlayStation Network and Xbox Alive and are included every bit standard features in the Windows version of the game.

Body types [edit]

Body Nihon North America Europe Description
Cyborg Ninja Konamistyle[92] GameStop Included with the game Dresses Raiden like Greyness Fox from the original Metal Gear Solid. Includes a bonus main weapon chosen the Fox Blade.
MGS4 Raiden Amazon.co.jp Standard DLC Standard DLC Dresses Raiden with his "original torso" from Guns of the Patriots.
White Armor Konamistyle, 50-Paca All-time Buy Zavvi.com A white version of Raiden's Custom Body which allows him to acquit more than recovery items.
Inferno Armor Tsutaya Amazon.com[103] Game A scarlet version of Raiden's Custom Body which allows him to behave more throwing explosives.
Commando Armor Geo Corporation Due north/A Amazon.co.uk[104] An olive drab version of Raiden's Custom Body which allows him to carry more rocket launchers.

Campaigns [edit]

Championship Release date Clarification
VR Missions April ii, 2013.[105] A set up of 30 additional VR Missions for Raiden. In Japan, this expansion pack includes a new weapon called the Hebidamashi ( 蛇魂 ), a wooden sword which talks with Solid Snake'southward voice (as portrayed past Akio Otsuka). The Hebidamashi was not bachelor in the English language editions of the game.
Jetstream April 9, 2013.[106] A campaign starring Raiden'due south rival Samuel Rodrigues, which depicts how he joined Desperado Enforcement. Includes five bonus VR Missions for Sam.
Bladewolf May nine, 2013 A campaign starring the robotic canine LQ-84i, which depicts his involvement with Desperado Enforcement prior to his first encounter with Raiden. The campaign features an original antagonist named Khamsin, a 5th fellow member of Desperado Enforcement not seen in the main story. Includes five bonus VR Missions for LQ-84i.

Reception [edit]

Pre-release [edit]

Various sites such equally Eurogamer, 1UP.com and VideoGamer.com listed it as one of the most anticipated games of 2012 because information technology distances itself from previous games in the franchise too as considering PlatinumGames' previous work.[107] [108] [109] However, a common criticism echoed by IGN'south Richard George has been that its style contrasts sharply with the previous Metal Gear games as a result of the modify of developers and role player character Raiden.[110] David Houghton of GamesRadar noted that Raiden's actions during play were not out of character considering his role in Metal Gear Solid 4: Guns of the Patriots where he was able to fight soldiers without his arms.[111] During the E3 2012, both GameSpot editors Kevin VanOrd and Peter Brown were surprised with the gameplay provided by the demo, with the former calling it "fluid third-person activity featuring slow-motion swordplay" in identify of the stealth style featured in the Metal Gear Solid series. Both writers still found Raiden suitable for the game's fashion and plot owing to his role in previous Metal Gear games.[112] 1UP's Jose Otero provided similar comments, praising the gameplay'south fashion, merely still felt the demo was more like a tutorial rather than a stage of game.[113]

Producer Atsushi Inaba took to his Twitter feed to address fans' concerns over the projection. He best-selling the mixed reaction to the unveiling of Rising, just hopes gamers will spot "a glimpse of the future" in the trailer. Inaba promises its "beloved and respect will shine through." The negative reactions came from fans noticing the genre switching to a "hack and slash" game.[114] Inaba expressed his dismay at the fans' comparison of Metal Gear Ascent with Ninja Gaiden 3, having criticized the latter game.[115] During Games Convention 2012, Kojima Productions noted the demos were well received by fans due to the number of attendees that wanted to play information technology. They added that feedback for the demo was positive.[116] In September 2012, Metal Gear Rise: Revengeance was one of the winners from Reckoner Entertainment Supplier's Clan's Japan Game Awards.[117]

Post-release [edit]

Metal Gear Rising: Revengeance received "more often than not positive" reviews, according to review aggregator Metacritic.[118] [119] [120] Famitsu scored the game a near perfect 39 out of 40. Play and GamesTM also shared positive impressions, with the latter calling Metal Gear Ascension "almost certainly the best Metal Gear game released this generation."[123]

Eurogamer writer Rich Stanton was pleased with the cosmos of this Metal Gear spin-off expanding the franchise. It was noted that the game was close to receiving a perfect 10 were it not for issues with the camera.[122] Other sites noted similar issues during their reviews due to the fact it could non keep up with the fast action sequences.[125] [127] The game'south action was praised by several publications, stating it would be appealing for casual players and Metallic Gear fans.[125] [127] Some focused on the cut system which allowed players to piece non only enemies simply as well the environment,[126] while IGN's Mitch Dyer commented on how the number of subweapons improved the game's variety despite a lack of menstruation when changing them.[127] Boss fights accept too been referred as one of the game's strongest points due to its use of cutscenes and music.[121] [125]

On the other mitt, Joe Juba from Game Informer was less favourable, stating that the combat was the only real highlight of the game, reserved about the superficiality of even the combat element itself, commenting "(the) Combat is entertaining, but "style over substance" is the defining theme."[124] He constitute that the game's shortcomings fabricated it less interesting than previous Metallic Gear games and Bayonetta, a video game also by PlatinumGames.[124] Computer and Video Games ' Matt Gilman agreed with Juba, adding that the game'south cons, while abrasive, could have been easily fixed citing the lack of a defence force action rather than parrying.[121] The campaign has as well been criticized for a brusk running time although Miguel Concepción from The Escapist cited the multiple challenging difficulties as a way to encourage the players to play through the game more than once in gild to increase the number of hours the actor can practise.[130]

The plot was found to be on par with other games in the franchise.[127] Raiden'southward office and development were constitute to be highly-seasoned, with GameSpot's Peter Chocolate-brown praising his violent attitude that made him an outstanding anti-hero,[125] whereas GameTrailers noted how Raiden contrasted his Metallic Gear Solid two: Sons of Liberty persona that had been criticized back in 2001.[126] IGN wrote that fans of Metal Gear Solid four would enjoy the game more because Raiden tin can replicate his moves from that game'due south cutscenes in gameplay.[127] Eurogamer said a major alter in Raiden'due south characterization is Revengeance, referring to him as a "the ultimate cyborg and also the ultimate killer" based on his darker persona that is explored in combat.[122] Critics praised the pattern of the game's bosses, while Samuel was noted to take a good rivalry with Raiden that helped develop the latter.[121] [125] Despite beingness a spin-off and defective the series' protagonist Solid Snake, Concepción found the setting post Metal Gear Solid 4: Guns of the Patriots to contain several classic Metal Gear elements that old players would discover familiar.[130] However, Game Informer criticized the new characters every bit "uninteresting and poorly developed".[124]

Producer Atsushi Inaba noted in his Twitter account that several Western gamers believed the game was besides brusque based on a screen'south results that pointed five-and-a-half hours. He clarified that the screen did non count cutscenes or failed attempts to beat the game, taking in business relationship only the times the thespian passes the stages. This organization has been used by PlatinumGames since Bayonetta in guild to evaluate players. Every bit a result, Inaba felt disappointed past people'southward attempts to criticize the game based on a single screen.[131]

Sales [edit]

PlatinumGames' president Tatsuya Minami said he expects good sales from the game due to strong marketing and being part of the Metal Gear serial.[132] Shortly after its release Hideo Kojima mentioned having been pleased due to Metal Gear Rise: Revengeance selling well effectually the world but did not share numbers.[133] During its outset week, the game topped Nippon's Media Create and Enterbrain Japan charts list selling 308,681 units according to the former and 335,791 units according to the latter.[134] [135] Amid the Famitsu 2013 Meridian 100, a listing of the pinnacle 100 Japanese retail software sales for the twelvemonth of 2013 from data collected by Famitsu'south parent company Enterbrain, the PS3 version of Metal Gear Rise: Revengeance ranked number 11, with 470,597 physical retail sales inside Japan.[136]

The game received a Gilded Prize from the 2013 PlayStation Awards, for the PS3 version selling more than 500,000 units in Asia.[137] During its debut in the United Kingdom, it was the second-best-selling game following Crysis iii.[138] As of April 11, 2018, Steam Spy estimated that the PC version sold approximately 722,000 units on Steam,[139] for an estimated total of more i,222,000 copies sold for the PS3 and Steam platforms.

Legacy [edit]

Hideo Kojima mentioned in Jan 2012 that depending on the game's popularity, the staff would make a franchise based on it.[140] He has viewed the relationship between Kojima Productions and PlatinumGames as very positive and suggested that a sequel to Metal Gear Ascension may be possible in the most future. Notwithstanding, Kojima would merely approve of a sequel if PlatinumGames were to develop information technology, stating that "no ane else could [practice] it".[141] [142] Following the game's release Kojima was impressed with PlatinumGames' work in the game stating the franchise had a "lot of hugely, insanely critical fans" who would be harsh on reflecting issues. As the original project from the game was telling Raiden'due south life earlier Metallic Gear Solid 4: Guns of the Patriots Kojima would like the game to be developed although he thought that PlatinumGames would take bug with it as a issue of beingness an inter-sequel. Equally a issue, he is unable to confirm such story could be adult in the time to come.[133]

On February 22, 2013, Hideo Kojima told SPOnG that he would like to make a sequel of Metal Gear Rising. He said that if it does happen, he would similar PlatinumGames to develop information technology. Kojima also stated that he would like the sequel to star Greyness Play tricks and have him boxing "nano automobile-powered zombies." He went on to say that he offered to write the story himself, but PlatinumGames did not seem interested.[143] Etsu Tamari, chief story author for both Metal Gear Rise and the original Metal Gear Solid: Rising has expressed interest in re-using the original idea into the potential sequel.[144]

In August 2013, Konami posted a survey for Metal Gear Rise in their official site request fans if they want a sequel and if so what they would like to meet in it.[145] On January 31, 2015, a trailer for upcoming PS4 games at the 2015 Taipei Game Prove teased a brief prototype of the number 2, in a like font design to that of Revengeance. However, Kojima Productions afterward made statements that the "two" was unrelated to the Metal Gear franchise.[146] [147] [148]

Writer Etsu Tamari expressed joy in the last product and expected that in the future, the team could make some other game focused on Raiden.[149] Quinton Flynn stated he was pleased with Raiden's role in Revengeance and stated he would have liked a new sequel with him equally the lead. Nevertheless, the internal problems between Kojima Productions and Konami left him worried every bit in that location might not exist another game.[150]

Notes [edit]

  1. ^ Japanese: メタルギア ライジング リベンジェンス, Hepburn: Metaru Gia Raijingu Ribenjensu

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External links [edit]

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